![]() ![]() This huge number is also a shock because of all the backlash against the microtransactions, in conjunction with that unhappy fan base at the announcement. That’s an insane amount for any game, let alone mobile games. Today we have a new metric, which is $1.6 million per day. So much so that by the last time we reported on the title, $24 million had already been made as of June 20. However, that hasn’t stopped people from buying a lot of things in the game. ![]() The game has been viewed as a “money grab”, including by us, even as both Belgium and the Netherlands withheld its release due to loot box laws. Things haven’t been that much better in terms of fan response ever since the game started. Instead the announcement was for a mobile game, diablo immortal, If you were watching the livestream, or felt like going back through the video, you’d definitely hear more laughter than cheer. See What Fans Were Expecting in 2018 Diablo IV Announcement at BlizzCon. When Blizzard announced the next exciting new title diablo Fans of the series, in 2018, weren’t particularly happy. These ratings are good, but some of the more outspoken parts of the web, and even the press, aren’t very kind. The title is 3.7 out of 5 on Android, while the Apple App Store rating is 4.5 out of 5. This year on 1st and 2nd June the world saw the launch of diablo immortal on iOS and Android. ![]()
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